Coverage from ITProportal. Link below:
ITProPortal – Meet the PIP: Galvanic’s Wireless Biosensor Helps Manage Stress and Could Reinvent Android and iOS Gaming
Coverage from ITProportal. Link below:
ITProPortal – Meet the PIP: Galvanic’s Wireless Biosensor Helps Manage Stress and Could Reinvent Android and iOS Gaming
Coverage by Mashable. Link below:
Mashable – This $79 Sensor Could Keep Your Stress in Check
Coverage by PSFK. Link below:
PSFK – Biofeedback Video Game Forces Players To Remain Calm To Win [Video]
http://www.psfk.com/2013/06/stress-reducing-video-games.html
Coverage by Treehugger. Link below:
Treehugger – Wireless Biosensor uses Gaming to Teach You to Relax
http://www.treehugger.com/gadgets/wireless-biosensor-uses-gaming-teach-you-relax.html
Coverage from Cnet. Link below:
CNET – PIP Biosensor Makes You Relax to Win Games
http://news.cnet.com/8301-17938_105-57589661-1/pip-biosensor-makes-you-relax-to-win-games/
Coverage from TechCrunch. Link below:
TechCrunch – PIP Is A Bluetooth Biosensor That Aims To Use Your Phone To Gamify Beating Stress
Coverage by Gamasutra. Link below:
Gamasutra – Meet the PIP: The stress management device for video games
We’re excited to announce that we’ve launched The Pip on Kickstarter. Kickstarter is a crowdfunding website which offers individuals a way to fund innovative projects. Since it’s launch in 2009, 6.4 million people have pledged $1 billion, funding creative projects on Kickstarter.
The Plan
A successful Kickstarter campaign will help us finalise our manufacturing arrangements, get our apps ready for release and deliver the Pip to your doorstep. With the support of the Kickstarter Community, we can make stress history!
So far, we have designed and manufactured a limited number of prototype Pips which we have used to develop, test and demonstrate our games. We have recently completed a hardware revision to update our Bluetooth technology and accommodate a smaller micro USB connector for charging. We finally have all the pieces in-place to move to full scale manufacturing. We have engaged a world leading manufacturing partner capable of meeting our Kickstarter demand and far beyond.
Our plan from now is to gear up for mass production by year end 2013.
DFM completion
Tooling for plastics and sensors
Packaging design and prototyping
Production test and QA implementation
Refinement of release titles to gold master
Pre-production test build
Mass production
Kickstarter rewards
As part of the Kickstarter campaign we are offering a choice of 9 different pledge levels, including limited edition Pips.
Find out how you can pledge money and join the Pip community here.
We demonstrated the Pip at the Science Gallery’s ‘Game’ exhibition in Dublin from December 2012 – January 2013, receiving a fantastic reception from the public.
‘Game’ is a free exhibition featuring work by a host of world -renowned game designers , artists and developers . GAME offered attendees a chance to explore the future of play on every level . It featured everything from work by world-renowned game designers such as Eric Zimmerman and architect Nathalie Pozzi to hacks on old favourites like Lunar Trails by Seb Lee-Delisle. GAME offers you the chance to get directly involved in the world’s most compelling game play.
For more details, check out the Science Gallery Website.
We recently attended the Qualified Self Conference 2012, at Stanford University, Palo Alto where we showcased Pip to attendees.
Quantified Self 2012 is a conference for users and tool makers interested in self-tracking systems. It was a “working meeting” for the QS community (50 groups worldwide), who’s mission was to gather, inspire, and learn from each other as they share and collaborate on self-tracking projects.
Read more about it here.